using System;
using UnityEngine;

[Serializable]
public class BattlePartyMember
{
	[Header("- References -")]
	public PartyMember PartyMemberInBattle;

	public ActivePartyMember ActiveMemberInBattle;

	public GameObject PartyMemberInBattle_Gameobjects;

	public Animator PartyMemberInBattle_Animator;

	public SpriteRenderer PartyMemberInBattle_MainSpriteRenderer;

	public ParticleSystem PartyMemberInBattle_AfterImageParticleRenderer;

	public Vector2 StoredPartyMembePositions;

	public Vector2 StoredOriginalOverworldPosition;

	public BattlePartyMemberStatus PartyMemberStatus;

	[Header("- Stats -")]
	public float PartyMember_Health;

	public float PartyMember_MaxHealth;

	public bool IsDefending;

	public bool SkippingTurn;

	public BattleAction PartyMemberAction;
}
